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Assassin's Creed Nexus VR : UX Design for UI

During the development development of Assassin's Creed Nexus VR, I worked on designing user experience for various user interface elements, relevant to the gameplay. My work included concept development, prototyping, in-engine adjustments, user research and testing, design iterations on feedback.

Calibration Prompt

Calibration Prompt

HUD (in-game heads-up display)

HUD (in-game heads-up display)

Leap of Faith

Leap of Faith

Animus Scout

Animus Scout

Search Area

Search Area

Area Threat Alert

Area Threat Alert

Subtitles

Subtitles