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Assassin's Creed Nexus VR : UX & UI Design for Pause Menu Screens and Panel

During the development development of Assassin's Creed Nexus VR, I worked on designing user experience and user interface art for Upgrades, Collectibles and Missions Screens of the game's Pause Menu, as well as Historical Fragments Panel. My work included ideation, concept development, interactive prototypes, in-engine implementation, user research and testing, design iterations on feedback, and technical improvements, at various capacities.

Upgrades Pause Menu Screen

Upgrades Pause Menu Screen

Historical Fragments Panel

Historical Fragments Panel

Collectibles Pause Menu Screen

Collectibles Pause Menu Screen

Missions Pause Menu Screen

Missions Pause Menu Screen